Welcome to the Lands of Pyrna, a wild untamed continent occupied by strange locales, dangerous beasts and exotic mysteries. The current age belongs to the young upstart human civilizations. The demi-human races have been worn down over the centuries from their own wars and social issues leaving a gap for the humans to exploit. We'll be using the 3.5 D&D rules focusing primarily on the corebooks. If you would like to use material from one of the 'Complete' series, email me your idea and we'll see what we can come up with. In fact I'd like everyone to email me the concept for their character so I can give everyone a little bit of background history for RP. As you'll read below, demi-humans are uncommon to rare but if you'd like to play one they are certainly allowed.
The continent of Pyrna is occupied primarily by humans. The human kingdoms are young and restless. Many exist in a state just above anarchy. The small states, some no larger than big cities, wage war constantly, each vying to conquer and expand through their neighbors. Too short sighted to pursue long term treaties with the stubborn dwarves or fellow humans, each self-styled king convinced that only he is destined to form a great empire to last into the ages.
Elves have long since retreated into their magical forests. Still nursing a culture of guilt after the genocidal civil war between elves and their dark cousins, the elves practice a policy of isolationism to this day. So effective is this policy (and the fact that few who enter the elven forests ever return) that elves have entered the stage of myth and legend. In fact so strange would their appearance be in most human lands, they'd be feared and lynched as devils!
The dwarves of the Pyrnan mountains remain buttoned up in their vast yet isolated citadels of stone. Trading only with a select few human communities, the dwarves prefer to keep to their own company for the most part. Never a populous people even in their prime, their numbers dwindle down slowly but inexorably towards ruin in the face of constant wars and raids with orcs and other underground enemies. Gone are the days of endless song and cheer within the great drinking halls of the stout folk as they sang ballads and raised cheers for the successful founding of a new hold over a rich vein. Yet even in these dark and dour times for their people, the dwarves exhibit a grim determination as durable as the stone that surrounds them.
Halflings, while uncommon, do not shy away from interaction with the human kingdoms. Their small nation protected by natural defenses and a halflings' general amiability, some have slowly spread out to start small family clans among some of the closer human nations.